Archive for April, 2008

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Dev speed

April 29, 2008

In fact I have progress slowly, because in a day I have to do many more things and I could not be a full time coder, and also I am very new to this matter.

But after all, I am very happy because I could mix my two passions: 3D and coding , I guess this is my little cuban dream

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Various Clouds

April 29, 2008
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April 29, 2008
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Screen Shots

April 29, 2008

Note the non closed object with volumetric in the surface, like a window to a new world :)

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Odds

April 29, 2008
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More on composite ops

April 29, 2008
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different isosurface extraction

April 29, 2008
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April 29, 2008

Note the object inside the clouds!

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Puffs

April 29, 2008

Now volumetrics could be dark and smoky!

by the way, this is only a cube again, but with a 3D fallof

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Cloudy Stuffs

April 29, 2008
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About repplys

April 29, 2008

Hello:

Sorry if seems that I dont read repplys, yes I do, the problem is that I dont have enough time when I get connected to answer to all.

About that thread http://www.foro3d.com/f28/colecta-entre-blenderadictos-para-programador-54499.html

I am very happy with your help, but I can not have any PayPal account, also I suugest all of you that want to support me wait until I made testing builds.

Thank you again

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Another small testing video

April 23, 2008

Hpe you like it.

Currently instead of coding the integration for show fancy pics i will rather go for complete the core, the final steps will be the BIG issue of blender integration

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Progress on

April 23, 2008

Hello , I apologize before for the very small images, but I was in ahurry and the conection (acording Murphy´s Law) where terribly slow.

Also, today Im conected from other place.

Last nigth I implemented well the Alpha over composite ops, next will be isosurface,MIPS, and XRAY

and then move into shadows :)

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Render times and testing build

April 21, 2008

Again render times! because of the limiting connection I have to shrink the images to upload it, so the size are not appropiated (to 80,90%) the render times vary from 3-4 seconds to 11 mins depending of the setup/size/OSA, etc

After finish shading/shadowing/GUI stuffs (could and should take some times)

I’ll make testing builds.

later will be volumetrics from particles/datasets/simulations

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Misc

April 21, 2008

Note the integration with Glossy,Raytraced AO, etc

for those who like concrete images.

All the testings will be simple forms, so the principal issues are shown directly, so for now dont expect artistics set up, that’s will be up to you, the artists!