In fact I have progress slowly, because in a day I have to do many more things and I could not be a full time coder, and also I am very new to this matter.
But after all, I am very happy because I could mix my two passions: 3D and coding , I guess this is my little cuban dream
Note the non closed object with volumetric in the surface, like a window to a new world
Note the object inside the clouds!
Now volumetrics could be dark and smoky!
by the way, this is only a cube again, but with a 3D fallof
Sorry if seems that I dont read repplys, yes I do, the problem is that I dont have enough time when I get connected to answer to all.
About that thread http://www.foro3d.com/f28/colecta-entre-blenderadictos-para-programador-54499.html
I am very happy with your help, but I can not have any PayPal account, also I suugest all of you that want to support me wait until I made testing builds.
Thank you again
Hpe you like it.
Currently instead of coding the integration for show fancy pics i will rather go for complete the core, the final steps will be the BIG issue of blender integration
Hello , I apologize before for the very small images, but I was in ahurry and the conection (acording Murphy´s Law) where terribly slow.
Also, today Im conected from other place.
Last nigth I implemented well the Alpha over composite ops, next will be isosurface,MIPS, and XRAY
and then move into shadows
Again render times! because of the limiting connection I have to shrink the images to upload it, so the size are not appropiated (to 80,90%) the render times vary from 3-4 seconds to 11 mins depending of the setup/size/OSA, etc
After finish shading/shadowing/GUI stuffs (could and should take some times)
I’ll make testing builds.
later will be volumetrics from particles/datasets/simulations
Note the integration with Glossy,Raytraced AO, etc
for those who like concrete images.
All the testings will be simple forms, so the principal issues are shown directly, so for now dont expect artistics set up, that’s will be up to you, the artists!