Archive for May, 2008

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Artistic side

May 26, 2008

I have showed my work to the plastic artists here in my city and they are shoked! (Previously I participated in many expositions with digital art, using blender of course, so I know many of them) They want that I make a personal expo, and I accept, but when finish the proyect and will be part of my vacation.

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Floating low clouds

May 26, 2008

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Some uses…

May 26, 2008

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More on multiple ligth scattering: Non Physical , Rayleigh and simplified Mie scatter models

May 26, 2008
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Scatter tests

May 26, 2008

I trade user control for physical accuracy, also full multiple ligth scattering implemementation due to the loooong render time are out of my scope, of course ,there’s room for that if someone/myself-when-finish-the-proyect want to implement it.

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Continuing the model show…

May 26, 2008
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More on model shaders

May 26, 2008

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Blender shader models into volumetrics

May 26, 2008

diferent parameters give diferent or similar results between models

the list of user controled parametres now grow to round 65!!!

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Diffuse models and multiple scatter aproximations

May 26, 2008

Hello all!

this weekend I could get implemented all the blender difuse shader models for volumetrics

(Lambert,Oren-Nayar,Blinn,Minaert,Fresnell) and also took some time for implementing an

aproximation (I have to note that is not the exact physical model in order to gain more user

control) of multiple ligth scattering using a simple scatter model, a Raileigh model and a

simplified Mie scatter model, the user could tweak the result.
Although not physically accurate, it will be useful for some effects.

Also add a new composite model for transparent volumetrics.
I’ll try to upload content soon.

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Two lights specular

May 19, 2008
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More on Phong shading

May 19, 2008
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Phong specular highligths!

May 19, 2008

With some setups also render times grow a lot! not everything is of rose color! but, of course , final time is up to the user and his machine/patience/cuality :)

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Misc

May 19, 2008

Note that with some set up option you could achieve some NPR volumetric effects!

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multipoint falloff test

May 19, 2008

this is a small test of a feature that could be usefull for particle/dataset/simulation volumetrics, and texture controlled falloff. but this will require a lot of more work!

everything is a single plane

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Small cheesse test

May 13, 2008