Archive for June, 2008

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UI preview

June 29, 2008

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Render testing

June 29, 2008

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Next steps to come…

June 28, 2008

Hi all:

This week I could not upload new content dew to the exams and the UI
coding. Hopefully by next week I will have ready the build and the patch
for other builders compile it for the rest of the OSs and the coders
review it and jave some fun also ;)

I will try to post it here and in GraphicAll and from there to the
world… the ultimate backup ;) .

There still many things left, but this will represent a litle stop in the
road to catch up breath to continue on and though I’m not adding nothing
new to the volumetrics research world, consider this as my legacy to
blender for now and in some ways it will make easier the promising road to
volumetrics in the future for Blender and any raytracing based render, as
the code I implemented are fully raytraced based.

I think that as the computing power grow exponentially volumetrics will
became more importants to CG Industries, raytracers few years ago where
an expensive solution for 3D and now are even realtime, raycasters , few
years ahead will be a cheap solution also.

So, why dont have now a first glimpse of the future in Blender ?     :)

Farsthary

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Thanks to all !

June 18, 2008

I sincerely want to thank to all the people that have helped me in one way or another, ranging from critics, suggestions, information, presents, donations to simply lend me a hand when I got troubles (that ultimately seems that get increased because I get restricted the conection even more to the point that I  barely could surf some pages)

This list is far from comlpete and if I forgot someone please forgive me:

(the name order are not significant)

Blaize,GSR,Marcchambon,Grafixsuz,jesterKing,Toontje,Bugman_2000,

ZanQdo,Vic,Angel,Ton,CyborgDragon,Bassam,Hunkadoodle,

kareka,pildanovak,Felix_Kutt,Dsp,Kernond,Tkast,Daniel Genrich,Daniel Salazar,

Malefico,KentMein,Renderdemon,Eonmach,

BeBraw,IanC,Musk,Surt.

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Some screenshots

June 18, 2008

UV mapping allow further control over the volumetrics , but off course that depends on the correct mapping, because seams and artifacts are present also on volumetrics from UVW maps. ;)

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UV mapping +volumetrics

June 18, 2008

Check it! Now is posible to do effects like the alien in the pixar short “Lifted”, that the bubbles inside the alien are deformed according to the caracter animation ;)

In case you have troubles with the embedded video watch it directly :

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Backup often, backup early…

June 12, 2008

Yesterday, after returning from my clases I turn on the PC and Oh! …………………………….

it dosen’t boot up, and gave me an I/O error on sector 0,1,2,…,9 of the first HDD.

The frecuently short blackouts of the electricity power take the first victim. Luckly I have maked backups every nigth I go to sleep so I did’nt lose work (but I do lose a HDD).

It was a sign, because I were to confident with the work and after all everything that are digital are ethereal

So now Im double the frecuency of backups and try to save it in as many places as I can.

Dont worry, everything are fine now (But I do get a panic attack yesterday).

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A simple setup

June 12, 2008

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From an existent 2D fractal flame

June 12, 2008
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Using regular 2D patterns

June 12, 2008
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June 12, 2008

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More on that…

June 12, 2008
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2D to 3D…

June 12, 2008
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Volumetric from 2D image samples

June 12, 2008
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Volumetric Timelapse

June 5, 2008

Check here a timelapsed routine of testing, original time was about an hour.

(I have to lower the quality for upload)

Blender volumetric timelapse test from farsthary on Vimeo.

Hope you like it!

Farsthary