UI preview

8 Responses to “UI preview”

  1. Egan McComb Says:

    Wow, that looks really nice. You have done a very good job!
    I’m really looking forward to the code/builds for this.
    Note: You have some typos. ;)
    defult should be default (Scattering Panel)
    dihther should be dither (Volumetrics Panel)

  2. looks good so far, I have expected much more clutter with those 60 promised parameters, and this seems readable and understandable. Good job, as all the time through the project.

  3. exciting!!!

  4. MorbidDog Says:

    good looking UI but to add to the list of typos
    Volumetric tab:
    deph should be depth

  5. I was thinking…
    In the UI maybe you could add a button that bakes the volume into a mesh?
    for simulations, and other stuff of that sort…
    (I don’t know How that would be possible (just an idea))
    Looks like lots of variables! pure awesomeness!

  6. This might be useful to check out, with regards auto-generated elements of the volumetrics – seamless noise.

    http://www.gamedev.net/community/forums/topic.asp?topic_id=500284

  7. smokebox46and2 Says:

    congrats on your first test build committed to graphicall !!!

  8. n-pigeon Says:

    Cool! Thx, and happy coding :)

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