This entry was posted on June 29, 2008 at 8:37 pm and is filed under General . You can follow any responses to this entry through the RSS 2.0 feed
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Wow, that looks really nice. You have done a very good job!
I’m really looking forward to the code/builds for this.
Note: You have some typos.
defult should be default (Scattering Panel)
dihther should be dither (Volumetrics Panel)
looks good so far, I have expected much more clutter with those 60 promised parameters, and this seems readable and understandable. Good job, as all the time through the project.
I was thinking…
In the UI maybe you could add a button that bakes the volume into a mesh?
for simulations, and other stuff of that sort…
(I don’t know How that would be possible (just an idea))
Looks like lots of variables! pure awesomeness!
June 29, 2008 at 8:55 pm
Wow, that looks really nice. You have done a very good job!
I’m really looking forward to the code/builds for this.
Note: You have some typos.
defult should be default (Scattering Panel)
dihther should be dither (Volumetrics Panel)
July 1, 2008 at 9:13 am
looks good so far, I have expected much more clutter with those 60 promised parameters, and this seems readable and understandable. Good job, as all the time through the project.
July 2, 2008 at 2:59 pm
exciting!!!
July 3, 2008 at 11:07 am
good looking UI but to add to the list of typos
Volumetric tab:
deph should be depth
July 7, 2008 at 7:48 pm
I was thinking…
In the UI maybe you could add a button that bakes the volume into a mesh?
for simulations, and other stuff of that sort…
(I don’t know How that would be possible (just an idea))
Looks like lots of variables! pure awesomeness!
July 7, 2008 at 10:56 pm
This might be useful to check out, with regards auto-generated elements of the volumetrics – seamless noise.
http://www.gamedev.net/community/forums/topic.asp?topic_id=500284
July 8, 2008 at 1:58 am
congrats on your first test build committed to graphicall !!!
July 8, 2008 at 10:35 am
Cool! Thx, and happy coding