
About help documentation
July 8, 2008In a few days I will make more documentaton regarding the advanced
features like Scattering, Composite ops, shadows, reflections, raysplit,
mapping types (UV,world,object) and Image,Shader tree and stack
volumetrics
In vacations, I could not conect weekly, im afraid that should be longer
and the whole August all the servers here will be shutting down till
september, but dont worry because I still work off line and meanwhile
learn new stuffs for moving to datasets volumetrics, and off course, fix
and improve the current implementation of interior media volumetrics based
on your suggestions and help
Cool! Looking forward!
Could you also explain how to create the smoke effect you used to create clouds ( a page or 2 back ) ?
i’ve been trying to create those but failed, help would be appreciated
Hi Farsthary
again thanks for you hard work !!
I have a question about texture-moving.
Iám trying to realize moving clouds, but if i deactivate the tex-channel, to only look inside the volume, the ipo stops working too, so the map-offset
is not longer animated ( with tex on it works )
Any idea how to workaround that ?
Greetings from Hamurg/Germany….Jens
Hi!
Thanks for all your amazing work!
Especially for documentation, that makes things a lot more accessible!
Greets from Freiburg/ Germany
Nice build, lot’s to play with. Enjoy your vacation!
Hello Dude.
God Bless You for all your kind and selfless efforts.
Thank you so much for adding the feature in Blender.
Cheers,
Satish.
Gracias, un buen trabajo
=:-))
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