Improved surface reconstruction algorithm

After many attempts I finally got a really nice algorithm for surface reconstruction, now the triangle density is much more uniform, is like a flow I may say :P

Since a picture worth thousand words, take a look:

This is the raw output of the Reconstructor, without smoothing, curvature preserving and other post-process steps that further improve the result. This is just to compare against the previous solution the fundamental of the algorithm.

Note: Click on images to see them with better resolution ;)

Original hole test, non uniform

Original hole test, uniform

Previous base reconstruction algorithm, non uniform starting mesh

New base reconstruction algorithm, non uniform starting mesh

Previous base reconstruction algorithm, uniform starting mesh

New base reconstruction algorithm, uniform starting mesh

New base reconstruction algorithm, with all post-process improvements activated

Hope you like it!

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