11 comments to Contact Information

  1. Ruddy says:

    Finally!:)
    I have just sent an email to my bank to have the right procedure!
    Thank for the gorgeous work!:)

  2. farsthary says:

    Thanks!
    I feel now that I owed something to everyone that have support me. It dosent matter if are $0, 1 or in diamonds (a joke) what matters are the intention.

  3. I will contact my bank to support !
    From Brazil !

  4. [...] ¿Colecta entre BlenderAdictos para programador? De la web del chico cubano: Support « True Volumetric for Blender Ahí viene toda la información de su cuenta bancaria. __________________ “Estamos girando a [...]

  5. ROUBAL says:

    Hi Farsthary, finally I’ve been able to do a bank to bank transfer. If no bad international rules go into the deal, you should find something on your account within one week. It will not pay your roof, but I hope that it will help you. Keep courage !
    I wish you better days.
    Best regards,
    Philippe.

  6. sandrar says:

    Hi! I was surfing and found your blog post… nice! I love your blog. :) Cheers! Sandra. R.

  7. Spelling errors in letter to Sunpower. enthusiasts and robust are spelled incorrectly. I will sign after these errors are corrected.

  8. Alex says:

    sorry if i’m totally offtopic…. but i like to know the arabic (?) song title in the unlimited clay video, can you tell me pls? ty in advance and keep up the good work! :P

    P.S. i prefer if you send me a mail so you can keep clean this place, feel free to delete my comment ^^

  9. Chris Grimm says:

    Lately I have been working on a method to accomplish unlimited clay, and I figured I might as well share what I have with you :D I have written a script, in blender that will subdivide sections of a mesh based upon the lengths of the respective edges of said mesh. Maintaining a set spacing between all verts in the mesh. Currently my script will cycle through all the points in the mesh to look for edges that need to be subdivided, but I think with you knowledge of Blender’s coding, there may be a way to bypass this time consuming problem, by only checking vertices that were effected by a brush stroke in the sculpt tools… Here is the thread if you or anyone else wants to take a look at it:
    http://blenderartists.org/forum/showthread.php?t=194005
    Thank you for looking at my work, and I wish you luck with your current ‘Unlimited Clay’ research :)

  10. Great article. Waiting for more.

  11. naturally like your website however you have to take a look at the spelling on several of your posts. Many of them are rife with spelling problems and I find it very troublesome to inform the truth then again I’ll definitely come back again.

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