
Download
The code is built upon the blender sources. It will be in Blender 2.5 (planned in October 2009)
The sources can be retrieved through a subversion client (no password required) at the following address
https://svn.blender.org/svnroot/bf-blender/trunk/blender/
You can directly download blender builds with volumetric rendering (named blender 2.5) from graphicall
Its licence is naturally GPL one:
Contributor(s) to the volumetric renderer:
Initial contributor for the volumetric code: Raúl Fernández Hernández aka Farsthary
New volumetric renderer: Matt Ebb aka Broken, hired by Promotion Studio/Red cartel
Light cache based multiple scattering approximation, initial voxeldata texture code, Depth cutoff threshold: Farsthary
BVH range lookup addition: André Susano Pinto aka Jaguarandi
Trilinear interpolation adapted from PBRT
Tricubic interpolation from libtricubic
VFX integration and optimization: Daniel Genrich aka Genscher (liquids, gases, etc.) and Janne Karhu aka Jahka (particle system)
VFX original algorithms: Niels Thuerey et al.
NOTE:
for learning from the current manual, (blender 2.5 has a revamp interface), used instead: https://svn.blender.org/svnroot/bf-blender/branches/sim_physics/
builds
* for windows
* for mac (intel processor, OSX 10.4, python 2.5 required)
thanks
If the open-source community doesn’t show the best of humanity I don’t know what does. Thanks.
I have been playing with this for about a month now, its really awesome! Also, when is the sim_physics branch going to be updated to 2.49? thanks!