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Download

The code is built upon the blender sources. It will be in Blender 2.5 (planned in October 2009)

The sources can be retrieved through a subversion client (no password required) at the following address

https://svn.blender.org/svnroot/bf-blender/trunk/blender/

You can directly download blender builds with volumetric rendering (named blender 2.5) from graphicall

Its licence is naturally GPL one:

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place – Suite 330, Boston, MA 02111-1307, USA.
The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
All rights reserved.

Contributor(s) to the volumetric renderer:

Initial contributor for the volumetric code: Raúl Fernández Hernández aka Farsthary

New volumetric renderer: Matt Ebb aka Broken, hired by Promotion Studio/Red cartel

Light cache based multiple scattering approximation, initial voxeldata texture code, Depth cutoff threshold: Farsthary

BVH range lookup addition: André Susano Pinto aka Jaguarandi

Trilinear interpolation adapted from PBRT

Tricubic interpolation from libtricubic

VFX integration and optimization: Daniel Genrich aka Genscher (liquids, gases, etc.) and Janne Karhu aka Jahka (particle system)

VFX original algorithms: Niels Thuerey et al.

NOTE:

for learning from the current manual, (blender 2.5 has a revamp interface), used instead: https://svn.blender.org/svnroot/bf-blender/branches/sim_physics/

builds

* for windows

* for mac (intel processor, OSX 10.4, python 2.5 required)

3 comments

  1. thanks :D


  2. If the open-source community doesn’t show the best of humanity I don’t know what does. Thanks.


  3. I have been playing with this for about a month now, its really awesome! Also, when is the sim_physics branch going to be updated to 2.49? thanks!



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