Download


3DCoat latest  demo versions can be downloaded from:

http://3d-coat.com/forum/index.php?showtopic=6634

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The code (volumetric rendering, the rest (fluid from particles) is WIP and will be handed over to Janne Karhu, father of the particle system)  is built upon the blender sources. It is already integrated in Blender 2.5

The sources can be retrieved through a subversion client (no password required) at the following address

https://svn.blender.org/svnroot/bf-blender/trunk/blender/

You can directly download blender builds with volumetric rendering (named blender 2.5) from graphicall

Its licence is naturally GPL one:

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,  but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place – Suite 330, Boston, MA 02111-1307, USA.
The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
All rights reserved.

Contributor(s) to the volumetric renderer:

Initial contributor for the volumetric code: Raúl Fernández Hernández aka Farsthary

New volumetric renderer: Matt Ebb aka Broken, hired by Promotion Studio/Red cartel

Light cache based multiple scattering approximation, initial voxeldata texture code, Depth cutoff threshold: Farsthary

BVH range lookup addition: André Susano Pinto aka Jaguarandi

Trilinear interpolation adapted from PBRT

Tricubic interpolation from libtricubic

VFX integration and optimization: Daniel Genrich aka Genscher (smoke simulator) and Janne Karhu aka Jahka (particle system)

VFX original algorithms: Niels Thuerey et al.

NOTE:

for learning from the current manual, (blender 2.5 has a revamped interface), used instead: https://svn.blender.org/svnroot/bf-blender/branches/sim_physics/

builds

* for windows

* for mac (intel processor, OSX 10.4, python 2.5 required)

12 comments to Download

  1. max from italy says:

    thanks :D

  2. thomas says:

    If the open-source community doesn’t show the best of humanity I don’t know what does. Thanks.

  3. Kota says:

    I have been playing with this for about a month now, its really awesome! Also, when is the sim_physics branch going to be updated to 2.49? thanks!

  4. Alejandro Calampuca says:

    Raúl:
    Es posible conseguir el manual en español?
    Me gustaría conocer respecto de cualquier documentación sobre blender en español editada en Cuba.
    muchas gracias por tu trabajo!
    un abrazo
    Buenos Aires, Argentina, Alejandro

  5. Ben says:

    I can’t download your build could it be installed as a an add on to the standard blender 2.56 or is it already there?

    can’t wait to truly sculpt in blender i loved sculptris but finder blender more challengeing… =p

  6. Ben says:

    never mind from this vid it appears that 2.5 has a good sculpt tool i will ty it later..

  7. Ben says:

    Never Mind again :) sorry -This does not appear to be anything more than stretching around a bunch of vertices or something…. Bot the same as unlimited clay.

    In short my bad about my previous comment{s}

    =]

  8. Free download if fine than payed one.

  9. Mohamed samir says:

    hi, I saw your photon map addition to blender 2.4x internal renderer, I have to say well done..
    I wander now is it shipped with blender 2.5 ? or is there any build you can give me that has this addition ? thanks in advance

  10. Urjani Salvi says:

    great site :) looking forward to seeing more!

  11. Inciner says:

    Dyntopo has been released. But we remember your Unlimited Clay.

  12. Magnificent beat ! I wish to apprentice while you amend your web site, how could i subscribe for a blog site?
    The account aided me a acceptable deal. I had been tiny
    bit acquainted of this your broadcast provided bright clear idea

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