I’m leaving to Cuba tomorrow, many feelings currently got mixed inside me ranging from happiness to sadness, and I can certainly said that I’m not the same who 5 month ago took a plane to Kiev. Somehow I feel much more mature
I’m very grateful for everything and everyone I’ve met here, first time and first impression are things you never forget and the most valuable memories we carry on through our lives.
And since in a while I will not be able to upload high quality content and cannot be very active in terms of connectivity I’ve made a quick more practical test about LiveClay. This is a quick timelapse I’ve made on a base female head to accomplish an Afro hair style, This was made in a laptop thus limiting the real time capture interval and performing lot’s of background tasks and still I was impressed on how 3DCoat was able to handle +4million triangles without any hassle so I could actually keep adding more and more details to any level without problem, but I’m a lazy skill-less artist so I leave it on hair and earrings .
Almost endless polygons!
Note: this is not how 3DCoat 4 will look like!
If you like also the 3DCoat theme you can download it here
Hope you like it!
I hope this will fill the gap for some basic brush requests
Some times your model has grown so much in polygon count that every performance help you can give it matters but you are not willing to loose the advantage of symmetry, or perhaps you want to enforce symmetricity after several, non symmetric sculpting transformations, among others, that seems the perfect use case for the “Symm copy” command.
Previously it only handles voxel models, so any surface feature will get re-sampled and of course, your LC fine details will get lost, so we have revamped to allow full operation in every mode and few optimizations too.
Hope you like it.
A good news, LiveClay now have the possibility to modify already existing surface tool, so would not be necessary to duplicate from scratch its behaviors as an independent LC tool, and we have implemented that way for Move tool, the Move tool can be considered one of the “Basic” sculpt tools so it wouldn’t be fair if we didn’t invite it for the LiveClay party !
Also, a very important difference between TSmooth and Smooth that is not very obvious is that for subvoxel detail, TSmooth performs better than Smooth and gaining performance the smaller the radius, here I show a video with almost a million faces in a single voxel and how both tools face the challenge
I have being quite busy during lasts weeks so no time to update but I hope the wait was worth it LiveClay is currently beta and this new feature is beta of beta LOL, consider this as an alpha feature of LiveClay but already advanced and good enough to show to the world
LiveClay is about sculpting freedom, the first stage was dynamic subdivision/reduction that provides resolution freedom (easily confused with topology freedom which is not, you cannot convert a sphere into a torus no matter the amount of dynamic subdivision and reduction you use) so what’s next? yes, you guessed! Topology freedom!
Yesterday I forgot to show the other face of the coin and also a very important feature too: Avoiding/Healing self intersections.. very common in every sculpt workflow…
Notice that the employed brush here is an Inflate like, so usually this is a very aggressive tool that can lead very quickly to self intersections!
You can approach both fronts as close as you want and with any amount of detail to form seams-like structures
very close but non intersecting parts
Hope you like it!
Still is too early to make official announcements so just take it like a status report of the upcoming feature in 3D-Coat: LiveClay. LiveClay is the equivalent as Unlimited Clay in Blender, it means Dynamic subdivision sculpting but eventually will become much more This is a very rough screen shot of two strokes in the same low detail surface, with and without dynamic subdivision.
There’s a lot of road to walk still, and getting used to a new code base requires time but as you know, I love to have my task list full. I also have Blender news for this week so stay in touch
Cheers to all,