Raytraced Shadows

Note the ligth inside the volumetric Cube (yes, a cube with a 3D sphericall fallof)

Some artifacts in shadows (not the grainy effect that is intentional) are due to the lack currently of raytravel distance detection inside objects (I havent touched that yet)

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Raytraced Shadows

2 thoughts on “Raytraced Shadows

  1. smokebox46and2 says:

    holy hell!!! i think i love you.

    slow dev speed… what?! you’re going incredibly fast.

    enormous thanks to you for you dedicated work =)

    Like

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