Raytraced Shadows

Note the ligth inside the volumetric Cube (yes, a cube with a 3D sphericall fallof)

Some artifacts in shadows (not the grainy effect that is intentional) are due to the lack currently of raytravel distance detection inside objects (I havent touched that yet)

Raytraced Shadows

2 thoughts on “Raytraced Shadows

  1. smokebox46and2 says:

    holy hell!!! i think i love you.

    slow dev speed… what?! you’re going incredibly fast.

    enormous thanks to you for you dedicated work =)


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