FIRST TEST BUILD RELEASED

Finally I get the first build of volumetrics, as a suggestion download
first the documentation (english or spanish) and the test suite, then the Build:

Linux

Mac leopard (intel) (Thanks Jens!)

Win32 (Thanks Travisdk!)

Mac Power PC (Thanks Chris!)

Win32 SVN for Pentium IV or above (Thanks JMS!)

– …(Check Graphicall)

– or from the sources (2.46) through this clean patch (Thanks again Travisdk!)

and start by opening the .blends to see some nice set ups, Ranging from Procedural
stack of textures, to simple nodes set ups, and image based volumetrics.

There’s still many things that I announced before but where not ready for
test build.

I hope you like it and send me feedbacks please!

——

Hi, this is a friend from Farsthary: I have created and I am seeding the whole torrent package (sources + things above except the non-linux builds (done after))

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FIRST TEST BUILD RELEASED

20 thoughts on “FIRST TEST BUILD RELEASED

  1. joel says:

    Great work Farsthary, cant wait for a windows buils so i can test it mysef.
    seems to be that some people have problems using your patch, so hopefully that can be figured out soon.
    Keep up the great work 🙂

    Like

  2. Ruddy says:

    Yeah, this is really an achievement, especially when one considers his poor working conditions!:)
    @Joel: right, I am not sure about it but it seems that some files have been forgotten during the patch creation. Hopefully he should upload the files in order that somebody produces a fresh patch and so on..

    Like

  3. Billy says:

    Ohhh!
    Its time to play and try out the Volumetrics in Blender!
    Yeah!…(waiting also for a windows build!)
    Thank YOU so MUCH!!
    Keep up the Great work!!!

    Like

  4. wkw3 says:

    Just amazing. I can’t thank you enough for your efforts. I’m watching images of an entirely different class spill out of a program that I thought I knew pretty well. I’ll pass along any issues I find with the 32bit Linux build.

    Like

  5. foreward says:

    Thank you SO much for making a mac PPC build, I VERY VERY much appreciate this. Can’t wait to start blending beyond the limits of 2D polygons in 3D space.

    You rock!

    Like

  6. Vic says:

    What’s up my dear brother, that’s absolute awesome!!!!!!!
    Estas escapao!!!!! Volumetrics have put Blender on the next level
    3ds max is now in the dirt, did you know it cost about 3500$
    go farsthary GO!!!!
    chama ahora todo lo que hace falta es que seas miembro del proximo open source movie!!!!!!

    Like

  7. moi says:

    i hope i’m the only one having this problem, but following the tutorial step by step, the only result i got was a semitransparent cube, textured on the surface… if possible, could anyone post, in simple steps, something that worked for him/her? that way i’ll know exactly where’s the problem.

    anticipated thanks, whatever the replies. unfortunately, i can’t give proper thanks because i have no result… 😦

    Like

  8. moi says:

    i downloaded the “testing_suite.zip” files and they work, i open them, render, and it works. i can even see the correct preview. shift p also works. now i know i’m missing something. i tried to verify all the settings, textures, rendering, but i have them all the same(!)
    the whole situation begins to be downright scary. if anyone can help, please, don’t hesitate…

    Like

  9. moi says:

    sorry for the late reply, but i got the problem: my .b.blend file. i deleted it and now it works. i still don’t know what was wrong with it, but, who knows, now it works.

    Like

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    Like

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