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Mixing Smokes
Hi again! A long awaited blender dream: Mix fluids or smokes! Im still researching and improving sims, recently I have fixed a bug that allows me to render with more cuality hope you like it! And hereÂŽs tha video:
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Procedurals + Smoke sim
Hi I just finished another feature: Mixing smoke simulations with procedurals functions,that way it will allow more detailed sims as showed in the example PD: the final smoke animation is just a simple procedural animation is NOT yet the fire solver đ And here’s the video:
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Near physics smokes
As I plan to allow more control than those physically available for standards simulators here I show a small video with two near real smokes The first candle like, use an interpolated velocity field of only 32x32x32 to calculate the density in a 64x64x64 field (faster to calculate than full simulation) and the second more…
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Shell volumetrics
Finally I could implement a way to accurately calculate ray travel distance inside objects so a lot of new Fxs will be now easy to achieve  the most simple of them is shell volumetrics and will end up in particle system volumetrics. Finalmente pude implementar una forma de calcular con precision la distancia que un…
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Some feedback
I know the current implementation of volumetrics are a bit odd, but I preciate if the artist and adventurers of volumetrics send me some works that you have done with it. the new Navier-Stokes fluid solvers will allow incredible FXs and with the blender comunity help I think the sky is the limit đ
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Smoke and Fire is on the horizon now !
Now that the volumetric rendering engine is basically done, all sort of things are possible with it, like Smoke, Fire,Clouds and Fluids (I mean mixing fluids). This stuff still need a LOT of work and rigth now is not releasable for users but Im working on it. I plan to make Smoke,Fire and if I…
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The promised adaptative sampling for volumetrics
Hi all! Now I implemented in the volumetric engine a usefull feature for improve render quality: adaptative sampling that increase the sampling rate in high detailed zones and decrease it in low detailed zones. In this picture I show intentionally the banding effect for no adaptative and adaptative sampling with a relative big sampling step
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Coding suggestions
As the volumetric branch is still not set up, you can nonetheless send coding suggestions to Farsthary by writing to this address (letters only, other items are frequently “lost” in the process…): RaĂșl FernĂĄndez HernĂĄndez, Km 91 Cra Central No 43, Reparto La Conchita, Pinar del RĂo, Cuba