Shell volumetrics

Finally I could implement a way to accurately calculate ray travel
distance inside objects so a lot of new Fxs will be now easy to achieve
 the most simple of them is shell volumetrics and will end up in particle
system volumetrics.

Finalmente pude implementar una forma de calcular con precision la
distancia que un rayo de luz viaja dentro de cualquier cuerpo, de esta
forma muchos nuevos efectos seran relativamente faciles de obtener, el mas
simple de ellos es el volumetric shell y terminara finalmente en los
volumetricos de sistemas de particulas.

Shell volumetrics

4 thoughts on “Shell volumetrics

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