Recently I have comunicated with Matt Ebb and Daniel Genrich to get Volumetric branch integrated into blender, and the feedback was awesome!
Rather than trying (as was my first intention) to develop a full volumetric code that cover to much areas and then integrate it (that could lead to unmaintanable code as the project growth , hidden buggs ,a step learning curve for users and a difficult integration ) its better to integrate first a simplified but stable and very common used part of volumetrics as a first stage (procedurals,smoke and fire), and once it get its way into blender version, in later version continue adding well tested features, as many big projects gets done. Matt Ebb has done a rewrite from scratch of the volumetric code to a more elegant and physic based one (really a BIG contribution since i’ve being working in an abstract way that are difficult to understand) and Daniel are willing to help in the physic part of voluemtric simulation, although Im quite uninformated now I want to say that as soon as I get the electricity power on my house back.
But dont’t worry because all the features I promess sooner or later will get integrated, its just that in orther to everything work properly without to much impact to users/blender code things have to be done step by step.
I will readapt my workflow to follow those brilliant minded developers and friends!
Note: Im now very impacient for start again 🙂