Thanks to the help from Matt Ebb I have implemented a new texture type
for Sim_physics volumetric branch: VoxelData, it do what its name says 🙂
handle voxel datasets, as my previous build do but easier ,so now is
possible to mix volumetrics from several sources: textures,pointdensity
and so as Matt suggest.
I also have adjusted the simulator source to ask user inputs and reduce
the necessity to recompile the code for minor simulation changes.
Here is a tutorial