Sim_physics VoxelData texture

Hi all!

Thanks to the help from Matt Ebb I have implemented a new texture type
for Sim_physics volumetric branch: VoxelData, it do what its name says πŸ™‚
handle voxel datasets, as my previous build do but easier ,so now is
possible to mix volumetrics from several sources: textures,pointdensity
and so as Matt suggest.

I also have adjusted the simulator source to ask user inputs and reduce
the necessity to recompile the code for minor simulation changes.

Here is a tutorial

So, grab the simulator (source) and (windows executable) and hope you
will like this:

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Sim_physics VoxelData texture

22 thoughts on “Sim_physics VoxelData texture

  1. Georg says:

    Looks a little bit more static than your other ones, but really really nice! Do I understand it right, that the voxel have to be generated in an external programm? Will there be an internal generator?

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  2. joel says:

    Georg,

    If you read the previous blog entry you would see that Farsthary didnt have time to integrate the simulator, this is future goal though.
    the reason it looks more static is because of the simulation it doenst have anything to do with the fact the rendering is done with matt’s code (in case you were thinking that)

    Farsthary, great work!
    did you commit the code already, or will you let Matt go over things first?
    Hope you’ll work on integrating the simulator soon, and ofcourse also implement obstacles for the simulator πŸ˜‰
    keep up the amazing work πŸ˜€

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  3. David says:

    I did it! I figured out how to build blender! I will post a windows build on graphicall.org by Tuesday maybe sooner. My internet is to slow so I can’t post it from home I will have to wait till I go to my collage. The build is about 25MB but I will see if I can remove the extras by then. Thank you for all your hard work Farsthary! After this is implemented into blender Maya will be a thing of the past. πŸ˜‰

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  4. David says:

    I am having trouble building the blender2.48a tar ball. It is missing a few .lib files and I can’t seem to get them. I tried patching the SNV but their was no volume option in that build. Will keep trying. If anyone has any tips please let me know.

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  5. David says:

    I still can’t build the blender2.48a tar ball. It seem that some lib files in MSVC have been changed in the 2008 version so linking is not working properly. Farsthary is there any chance that you could update the patch files for blender SVN or for the sim_physics branch? If not that’s ok I will just keep trying. But it looks like I won’t have a windows build ready by Tuesday like I said I would. 😦 Sorry!
    But the good news is I do have the latest sim_physics (17720) build ready! I will upload it on Tuseday! πŸ™‚

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  6. David says:

    I figured out how build the blender2.48a tar ball on windows, but now I am having trobble with the volumetric files. When I try to build I get an error saying that “smoke.h” is missing. I found a smoke.h file in a another directery but when I try to use that one I get errors about the smoke.h file. Also there is no smoke.c in the render source files. Any sugestion? Windows can be a pain sometimes. 😐

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  7. David says:

    Sorry I did not up load a sim_physics build today. I didn’t know that I had to wait for someone to review my application to upload builds to graphicall.org. I submitted my application about 24 hours ago. I guess those people have lives too. πŸ˜‰ I will try for Thursday which will be the last chance I have to use the high speed internet at my school. If not I will have to find a few hours when I can tie up the phone line here at home. Good luck Farsthary. These volumetric builds are looking cooler all the time. I can’t wait to try it out. πŸ™‚

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  8. Marty says:

    Do you have already a specification how you write the voxeldata. I would like to write a DICOM or Nifti-Importer for the voxeldata-format but I am not very familiar with c-code.

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  9. JM says:

    WOW!! Awesome Work. Two questions, what resolution are the simulations in the video? And, how did you light them. I cant get mine to look that good. Could someone who knows write a toutorial?

    Thanks.

    Like

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