More on Lux+Blender

Hi all!

Well, after several days offline I read a Blenderartist thread in a hurry and seems that I need to clarify some things:
Firstly thanks to all that trust in me, as I always try to say, I´m not a big guy, I´m only making efforts to be one some day 🙂
1: Its true that before thightly linking Blender with Luxrender we first need to clean our house: that means implement the Render API and (re)write the render internal to be faster and more future proof than before so this HUGE target will satisfy all blender users. Which also means integration with potentially ANY renderer out there 🙂
2: Although photon mapping is not in the air, it is closer than you may think, but keep adding Official layers of features to the Render Internal will only make the future rewrite harder, but anyway the community will get several toy builds with Photon mapping soon as a technology preview 🙂
3: Although Animation suited Render algorithms are the main features of the BI, this can not be the only target:
High-End renderers often not means very short render times and the best way to go realistically is through unbiased solutions or hybrid biased-unbiased for a balance between quality and speed.
4: Think with the future in mind! many software problems arise due to the fact that when they are written many decisions are taken to solve current problems and the future will do the rest: WRONG
The fact that unbiased or volumetric renderers are slow doesn´t mean that they will always be slow.
Few years in a future 8-16 cores or even more machines will be bargains, why wait till there to have a decent unbiased engine or a volumetric core? GPGPU´s are outperforming CPU´s but they will go for revenge also, so the future is plenty of processing cores, ram sizes, memory bandwidth… better sooner than latter Blender will be prepared for that 🙂
5: Luxrender and Blender are members of the same family, I learn from both and that will be reverted on both, sooner or latter, as long as I am able to access a machine with internet and have time to develop. Blender is and will always be my home, never forget that, and eventually Lux team will join Blender Render team since that is their main goal, so lets start cleaning our house for receiving our brothers!

12 responses to “More on Lux+Blender”

  1. I have only one to say, time for cleaning 😀
    Everything the best, for you and Lux team 🙂

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  2. Uri would say: “unbelivibel” 😀 !

    Great! Thats sounds just great!

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  3. man, this gets me excited!!!

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  4. i think a proper render api should be priority number 1, i’m glad you’re thinking of the future…

    it’s the same problem that 2.5 is fixing with the interface…

    a clean render api and internal re-write is going to be amazing

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  5. […] para que o mesmo use algoritmos do tipo Unbiased como o Indigo e o Maxell Render. Ao que parece o farsthary foi contactado pela equipe do LuxRender que é um renderizador Unbiased de código […]

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  6. Your comments seem right on, thank you for your continued hard work and talents 🙂

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  7. […] receive a big boost in the near future, with the recent projects from farsthary to turn it into an unbiased render engine, or even merge the LuxRender code with Blender. It`s only a work in progress by now, but in the possibility to use a Unbiased render engine inside […]

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  8. I couldn’t agree more with your decision. Lux and Blender have a great future together!

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  9. Does the blender internal render use OpenCL or ATI Stream?

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    1. ya..an opencl version of blender releaesd
      http://www.graphciall.org

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      1. I already know that’s it’s only for a few compositor nodes support opencl that’s not the internal render engine for Blender.

        Here’s windows 32 bit and 64 bit build by filiciss

        http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1525

        http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1536

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  10. End of thread. No more comments.

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