One of the (In my opinion) remaining big features of volumetrics module was the integration with the shader nodes, because it will allow infinite flexibility on the potential
combinations of volumetric textures (vs the 10 textures slots of the stack textures ), but I had that in my todo list before Texture Nodes came to light and guess what? the development of Texture Nodes allows the same result in a better way and is smoothly integrated with volumetrics. So, Texture nodes interact nicely with volumetrics to create any sort of crazy complex combination of textures in unlimited ways, there’s no wall on what could be accomplished (Ok, there’s hardware limit 😉 )
I ‘m glad that I could check that big feature as already done 🙂
Big Kudos to Robin Allen aka Frr who has developed the texture nodes, and again to Matt Ebb for his wise implementation.
Check this images: