Looking for one thing you find another one completely different, and in this case an amazing one!
The simulator I have currently implemented is not for the masses, what I mean is that is not so friendly and is more aimed to programmers and researchers in the fluid field, because as much as I tried to make it simple, is just impossible to learn to adjust its code without knowing fuild dynamics and programming at the same time.
But don´t worry, at some point in the future me or someone else will integrate this feature in Blender (or a simmilar one ), currently is just a framework to test the power of the volume renderer.
But in this framework I have taken some new approaches that I haven´t found on related papers, and being not constrained for 100% stable fluids I could obtain very interesting results of unstable fluids like this volcano-like pyroclastic cloud obtained without vorticity confinement, external field or any special set up, just the inner fluid unstability with unstability control, a feature that I have implemented in my fluid simulator
Another isteresting thing is that this cloud barely required composition and is “just” a 128x128x128 resolution
hope you enjoy it 😉