More on Volumetrics + Texture Nodes

In order to extend Texture Nodes flexibility to handle voxeldata volumetrics (and in turn the rest of the textures it support 😉 I have make a little patch ( http://www.pasteall.org/5165 ) that include for every texture the vector input like in the shader nodes. Is by no means a redundant feature, in creating new textures is always important to could mix them with different space transformation like only another texture could provide, and in the case of voxeldata textures is very important because that way now some simulation dataset could be used to advect and transform procedural textures that otherwise looks static and that is not the only use case of the vector input 😉

hope you like it 🙂 Farsthary

ectoplasm1

usingvectorinput

13 responses to “More on Volumetrics + Texture Nodes”

  1. Looks great! 🙂

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  2. Wooooooow!!!!! :O
    So neat!
    Thank you for everything!

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  3. Amazing! BUT do you hear Whitey Houston? Niceeee…. xD

    Sorry for my english, i am brazilian 😀

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  4. Wow, there sure are some amazingly fun days ahead when this, and many of other great tools, become available in Blender! It’s great to see these things continuing to move forward. Thanks!

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  5. hey thats amazing!
    I am really impressed with what you have done and that you have also given it to the worldwide Blender community.
    I hope you graduate with distinction – is that Platinum in Cuba? 🙂
    I know I’m going to want to make some big scale volumetric swirly stuff like that just to watch it with loop on.

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  6. beautifull stuff, hope this gets to svn.
    Congrats on your Gold Title nomination! you fully deserve it.

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  7. Farsthary- i was sure that day will come! Congratulations!

    How did you do that video-smoke-thing?

    Wow!

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  8. Hey thanks for all the work on this. And congrates on the Gold Title. Any chance of sharing the .blends? I was able to make a build for Linux 64, I’ll post it on graphicsall. Thanks again

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  9. Good luck Farsthary! Even if you stopped today (please do not), we would all be very indebted to you and Matt for all the hard exciting work.
    I really hope to see both of your work integrated some time SOON.

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  10. […] Volumetric Renderer by farsthary. Actually, I find all his work amazing. He’s already done with the volumetric Renderer (only waiting to be implement in the official build, but he’s also working on several projects as Final Gathering and so many other stuff ! […]

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  11. Great work, that ectoplasm is unbelievable. I have a project for it in mind right now actually 8 )

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  12. Talent about Arts is rare.

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  13. This is really interesting, You are a very skilled blogger. Ive joined your feed and look forward to seeking more of your fantastic post. Also, Ive shared your website in my social networks!

    Like

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