In order to extend Texture Nodes flexibility to handle voxeldata volumetrics (and in turn the rest of the textures it support 😉 I have make a little patch ( http://www.pasteall.org/5165 ) that include for every texture the vector input like in the shader nodes. Is by no means a redundant feature, in creating new textures is always important to could mix them with different space transformation like only another texture could provide, and in the case of voxeldata textures is very important because that way now some simulation dataset could be used to advect and transform procedural textures that otherwise looks static and that is not the only use case of the vector input 😉
hope you like it 🙂 Farsthary
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