Path tracing hairs

Hi all !

At some point Luxrender will include blender hair support, since my pathtracer is build on top of Blender it has native support for blender hairs so I wanted to take a sneak peak of reference GI hairs 🙂
hope you like them

hair-spp-160-t-47-minhair-spp-80-t-57-mingi-hair-9min-47s1

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Path tracing hairs

20 thoughts on “Path tracing hairs

  1. Dennis F. says:

    Very interesting. Looks good.
    Does that work with Blenders Radiosity and Hairs, too?
    Should try it.

    How long was the render time (end what was the rendering-system) ?

    Great work FarstHary & CO!

    Greets,
    Dennis

    Like

  2. wayneberry says:

    good one FarstHary!!

    do you have any more info, render times/sampling/number of hairs etc?

    it would be nice to watch those stats get better and better as you work 🙂

    Like

  3. Beautiful looking as always Farsthary!

    As kernond said above, your test images are always beautiful works of art (along with your code, I’d bet!). The green one is especially beautiful! We’re just finishing off a major website project at the moment, and then we’re looking forward to starting on the art website we told you about before. We just got the boat and landscape painting back from the framer and they look beautiful! We couldn’t be happier. 🙂

    Anyway, GI hair is an excellent accomplishment! Keep up the great work, we’re all so grateful for what you’ve done. Your work will lead you to many great things. Take care and all the best!

    Blendiac

    Like

  4. Wow! This blog looks just like my old one! It’s on a
    completely different topic but it has pretty much the same layout and design. Outstanding
    choice of colors!

    Like

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