Hi all, this is one of the blog maintainers.
For those of you who are still not aware about this, our beloved Daniel Genrich started a few weeks ago the integration of the smoke simulator inside blender! In addition to that, this includes volumetric preview in blender 3D view, and the highly realistic smoke algorithm from Nils Thuerey. Big Kudos to him!
So stay tuned by regularly checking his blog
He’s also planned to buy a brand new computer to quickly perform simulations to speed up his development process, so you can consider small donations so that he can buy a killer computer (the donation bar is above 100%, which means that he can buy a good one, but with 200% he could buy a core i7 system allowing him to run algorithms in fractions of minutes..).
Once the integration is done, this will greatly ease Farsthary’s job of integrating his cool VFXs, such as the instable fire or the pyroclastic smoke (explosions).