Currently the GI is queued in my todo list because many projects and changes are on the render area so I keep it on hold until everything get stable enough (raytrace optimizations,2.5, render api, etc) though with the render API we may end up not needing urgently a GI solution I think that anyway Blender should have a GI solution, being able to plug whatever into Blender render pippeline is not an excuse for not having a high end rendering solution and falling behind sleeping in laurels. Why not build the Render Internal as one of the big renderes out there?
Blender as a whole is now something to take into account, lets make its rendering solution also something to take into account.
Though it will require time… I have hope 🙂
Cheers to all Farsthary