Voxel Sculpting in Blender research

Hi 🙂

I recently started to gather information and research in order to implement for Blender some system for Voxel sculting, or free sculpting like 3D Coat has brought to light (though the term is nothing new). Currently I´m in very early stages so don´t expect to much for now, I just want to inform that I´m on the road and open to collaboration with other devs and of course any help from the community is always very appreciated and needed.

For this project volumetrics were an incredible experience (thanks to Matt Ebb and everyone) and in fact the voxel system I plan to implement (in a similar way that the GSOC 2006 Voxel proposal for Blender) should integrate/unify at final stages all the voxel data layout in Blender, for rendering (voxeldata textures) and simulation (smoke/fire) and provide means for handling very big datasets, potentially unlimited size (papers on this topic please!).

I want to thank also Joe for his help that could save me days of work figure out how to integrate my ideas in Blender 🙂 One cool thing about this project is that it has made me learn OpenGL and Blender viewport programming that I where avoiding till now because I thougth It was difficult, but not at all! 😉 In fact is very fun!

This project, like True volumetrics is very ambitious, so don´t expect it over nigth, also I have started to work now oficially in my University in an Education Technology group (making educational materials, multimedias,web, games, several resources and you know I will insert Blender there 😉 ) also I have pending other projects like integrating a true GI solution for Blender that will require synchronization with current projects like Raytrace optimizations and Matt Ebb plans on it.

But just like I said when I started developing volumetrics, I have the will and the interest to implement this for Blender.

Cheers

Pantallazo

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Voxel Sculpting in Blender research

22 thoughts on “Voxel Sculpting in Blender research

  1. Wow!

    You sure like to pick your projects big, Farsthary! For anyone who’s ever loved z-brush/3d coat, this would be a huge step forward! Great fire rendering and voxel textures would be the icing on the cake.

    Now that volumetrics has been merged into Blender 2.5, I really hope the community helps support you with papers / donations / encouragement so we can see this as soon as possible. You (with the other devs) did it before. I’m sure you’ll do a great job again!

    Thanks for all your hard work on Blender and congratulations on your new position at the university. You deserve it, and it couldn’t happen to a nicer guy!

    Cheers

    Blendiac

    Like

  2. grafixsuz says:

    And he is at it again. Wow the man who never sleeps!!! 😛

    I am glad you have a relatively frequent access to the internet. Have fun with this one man.

    Like

  3. ShilaM says:

    Do you still have a body, guy? Reading (and coding…) as fast as the light can lead to mass loss… you know, that “relativity” thing…

    😉

    Like

  4. n-pigeon says:

    xD Lol, voxel sculpting. You just smashed my head xD

    If there someone will announce working on tool like Z-Spheres 2, for blender, my brain will explode >.> And I don’t want that 😀 (I think).

    Like

  5. Maravilloso proyecto! ya en este momento estoy seguro de que tienes un nivel de programación blenderiana envidiable por haber sufrido el látigo de los chicos grandes de render por tanto tiempo 🙂 Esto esta maravilloso! Refrescaré tu blog cada 10 minutos jaja 🙂

    Saludos!

    Like

  6. Tyler Termini says:

    I had no idea what voxel sculpting was until I did research following this post. The idea of this in Blender is mind-boggling.

    Kudos, Farthsary!

    Like

  7. […] Next Post I recently started to gather information and research in order to implement for Blender some system for Voxel sculting, or free sculpting like 3D Coat has brought to light (though the term is nothing new). Currently I´m in very early stages so don´t expect to much for now, I just want to inform that I´m on the road and open to collaboration with other devs and of course any help from the community is always very appreciated and needed. […]

    Like

  8. Deniska says:

    Great idea. I think, my be make 1 Voxel = 1 Metaball with various diameter? It this need only optimize mesh grid generate with quad polygons and optimize wiewports refresh rate for viev windows. Clone Zsphere sketch on Zbrush 3.5

    Like

  9. Im working on this too – im implementing mipped and streamed rasterization for an infinite voxel world and a method for editing like as if you would have had hsds, thats top secret but id tell anyone… DEVELOP THIS!

    Like

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    Like

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