Hi all 🙂

Since SPH particles are , well, just particles, they can seemlessly be integrated with the whole dynamic system, providing an incredible range of particle FX’s, here for example I show you some simple yet beautiful cases:

the previous videos show SPH particles rendered with pointdensity textures (volumetrics)

And this one shows an interesting effect with instanced particles and some force fields with no gravity

Hope you like them
Cheers Farsthary 🙂

13 responses to “Cool effects”

  1. wow… that’s really cool…
    can wait to see it on 2.5…
    have more power to you…
    might wanna use this on our first pinoy open movie… hehe 😀

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  2. wow can i ask? is it gonna use a lot more RAM power?

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  3. That is so cool.

    Do you think it’s possible to do ocean waves with it (breaking or tube waves in combination with ocean sim?)

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  4. Cool stuff 😀

    The second vid looks like someone is pouring moss into a bowl (if that were evre possible). Third one looks like the flocking behaviour of the creatures in Pitch Black.

    Four thumbs up!

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  5. That looks awesome!

    The third one really reminds me of the scene in the third Matrix movie where the machines break through into Zyon and all swarm in. 🙂

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  6. whao! this is great fun, make the snow must be excellent. 🙂

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  7. Yeah!

    there is already a build?

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  8. are you collaborate with Wxtools.com ?

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  9. Second time I visit just to watch those. Specially the first video intrigues me. o_O” Possibilities seem endless. Great job, guys.

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  10. Very intriguing!

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  11. I WANT THAT. Keep working! Test build! AHHHH!! So cool!

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  12. No, really. I always thought it was silly that the fluid simulation was separate from the particle system. This is beautiful. Pleeeeeease make a test build.

    Like

  13. My greatest appreciation to this community and to the owner and members of this blog. I really appreciate your unity, you cooperation, and your love to the subject of this blog.

    Like

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