-
Crediting : Janne Karhu
Hi all, this is the blog maintainer. for those who are new to this blog and are impressed by the work of Stephen and Farsthary, be aware that all these additions would not have been possible quickly without the impressive particle system from and continuously improved by Janne Karhu, and by him kindly advising them. …
-
New Sticky colliders patch for particle systems
Hi all 🙂 The good news continue arriving 🙂 I added yesterday a stickiness factor to the particle collider objects that will allow more interesting effects as I will post soon in my site, like wet surfaces, etc. Coding it as a property of the collider object instead of one of the particles will allow…
-
Thanks for your support :)
Hi all 🙂 One more time the community is there when I need it: every bit of help count in this side of the world and after Christmas Blendiac and WifeofBlendiac will bring me all your support at once, allowing me to ugrade the hardware and to continue building my home, also freeing myself from…
-
Possibilities are endless
Hi all 😉 The possibilities that fluid particles bring to the artist are truly endless, if you think outside the box not just realistic fluids simulations are possible, including now multifluids interactions 😉 but crazy FX’s if you are willing to experiment and go beyond physics range parameters. One nice side effect of being tightly…
-
Smoke tutorial from Ira Krakow
Ira Krakow has kindly published a video tutorial about how to do smoke in Blender 2.5 (available on the main site as blender 2.5 alpha 0 or updated versions on graphicall) Thanks to him!
-
Killer feature – Multifluid interactions at last in Blender!!!
Hi guys 🙂 I don’t know if it’s the same for you, but since the incredible inclusion of the Elbeem fluid simulator in Blender I track every release trying to make this simple set up: mixing realistically a red fluid with a blue one, sadly without success. My ignorance about CFD (Computational Fluid Dynamics) at…
-
Using the enhanced Harmonic force
Hi folks! this is a small tut about using the new harmonic force, hope you will find it usefull. Lets create a simple yet cool particle scene with the new enhancement to the harmonic force First create a plane emitter, with zero world gravity and around 500 particles emitted at the same time in frame…
-
Spring-Harmonic force commited!!
Hi guys 🙂 thanks to Jahka the spring harmonic merge has being commited so is now in trunk, hope it will be helpfull to increase blender flexibility . cheers Farsthary
-
Unifying the Harmonic force with the Spring force
Hi all 🙂 Thanks to Jahka who told me that he suspected the current harmonic force to act in a similar way to my spring implementation, I have performed some researches and he was indeed right. Just that the harmonic force doesn’t consider a rest length parameter. So I have merged both implementation into one, where the harmonic force…
-
Jiggly Fluids
Hi all! 🙂 Lately, Stephen and I were busy trying to implement spring forces for the Fluid Particles. we had made many test and something was always wrong, leading to some stall in this project but sometimes you just have to let your brain does the homework in a background process, take some rest, enjoy…
-
Springs: New force type
Searching to add spring forces for the fluid particles I ended up with a nice patch that adds also spring force as a new general force type that could be used like any other blender forces: for objects, particles, etc. Needless to say the importance and wide use cases for spring forces in 3D, previously…
-
A National Computer contest
Hi all 🙂 the other day i have received the happy news that I have won a relevant prize in the National Computer forun with my thesys Volumetrics in Blender!!!!! I’m very happy for it 🙂 Cheers Farsthary
-
A correction of Verlet and a test
Hi all 🙂 Thanks to Mcreamsurfer’s feedback I was able to correct the bug that prevented the particle emittor with the verlet integrator from being correctly animated, now it is solved. I have sent the patch to Jahka , just be patient because he is currently busy. I’ve also made some tests about the nice particle system feature…