Hi guys 🙂
I don’t know if it’s the same for you, but since the incredible inclusion of the Elbeem fluid simulator in Blender I track every release trying to make this simple set up: mixing realistically a red fluid with a blue one, sadly without success.
My ignorance about CFD (Computational Fluid Dynamics) at that time prevented me to know that for Euler based methods (array based, domain based) this is not straightfoward to implement multiple fluid interactions of fully different natures (different density,viscosity,elasticity,plasticity,materials,etc), so one of my initial targets when I started (and later joined Stephen) in the SPH fluid particles was to overcome that limitation since one of the strongest point of SPH methods is the ability to handle in a transparent way any kind of interactions and that will make a nice family of use cases different from the Elbeem fluid simulator.
I never thought at that time that I would had played a role (even a small one 😉 bringing that feature to Blender…. WOW! it fills me a lot 🙂
I code it in one shot and when I ran the first tests I couldn’t stop jumping in my chair 🙂
So finally is here, as my Christmas present for the whole community, a very much expected feature, so soon you will be able to mix oil and water ,
milk with chocolate… anything you could imagine in your beloved Blender.
hope it blow your mind 😉
Happy Christmas, Farsthary
PS: the final thing in the todo list for committing fluid particles will be the surface generation, that will be tackled soon.