Hi all 🙂
The good news continue arriving 🙂 I added yesterday a stickiness factor to the particle collider objects that will allow more interesting effects as I will post soon in my site, like wet surfaces, etc.
Coding it as a property of the collider object instead of one of the particles will allow to set up scenes with different colliders that respond differently to the same particle system.
the patch is at: http://www.pasteall.org/10045/diff
Is very easy to commit as it will require few lines of code but the benefits are enormous, it works with all particle physics types and especially well with the upcomming Fluid particles. I will send it to Jahka for his expert review and commit
Hope you like 🙂 Farsthary
A normal fluid without stickiness
the same fluid this time with stickiness in the collider
The already commited new harmonic force with stickiness could made some cool fluid like behaviors too 🙂 !
A simple newtonian particle system with a sticky surface