A bug hunting day

Hi all 🙂

Happy New 2010!

Yesterday, I spent the whole day hunting bugs in the volumetric multiple light scattering code, since it was not functional (the migration from 2.4x to 2.5 was not straightforward).
I hunted a lot of bugs, and now the Multiple light scattering feature works as it should do. I have sent the patch to Matt Ebb so luckily it will be fixed soon. Thanks to him 🙂

I  haven’t left out the volumetric development, each project has its priorities, and one of my resposabilities is maintaining it now that it is in trunk 🙂

here’s some ugly pics of before and after, I think that bug hunting was crucial now because volumetrics are to be used in real production pipelines (like Durian) so it is important to minimize critical bugs.

A bug hunting day

5 thoughts on “A bug hunting day

  1. Thanks for keeping up the less glamorous side of these kinds of features Farsthary. Kess bugs in the code means more time for the Durian artists to make even better fire / smoke / clouds / other volumetric effects! Me like! 🙂


  2. My greatest appreciation to this community and to the owner and members of this blog. I really appreciate your unity, you cooperation, and your love to the subject of this blog.


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