Hi all 🙂
thanks to Matt Ebb and Janne Kahru the volumetric Multiple Ligth scattering bugs and the particle stickness patch are now committed 🙂
I celebrate each small contribution and thanks to them.
Hi all 🙂
thanks to Matt Ebb and Janne Kahru the volumetric Multiple Ligth scattering bugs and the particle stickness patch are now committed 🙂
I celebrate each small contribution and thanks to them.
great news!
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Your humbleness is admirable. Man.. last time I thought about your salary I got really sad. You deserve “a hero’s wage” 🙂 Keep it up!
Cheers!
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Hello. Please compile buld for windows, please.
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Hi Deniska,
The SPH fluid simulator is not integrated yet.
The stickness, elasticity and volumetric bug fixes are directly committed to blender 2.5: simply download a recent blender 2.5 build on http://www.graphicall.org
regards
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bug fixing isn’t the most exciting task to do, so thanks for doing it anyway. further i congratulate you for each and every contribution you have done so far, just keep celebrating. 🙂
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End of thread. No more comments.
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