Stickness patch and volumetric bugs corrections are now in trunk!

Hi all 🙂

thanks to Matt Ebb and Janne Kahru the volumetric Multiple Ligth scattering bugs and the particle stickness patch are now committed 🙂

I celebrate each small contribution and thanks to them.

6 responses to “Stickness patch and volumetric bugs corrections are now in trunk!”

  1. great news!

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  2. Your humbleness is admirable. Man.. last time I thought about your salary I got really sad. You deserve “a hero’s wage” 🙂 Keep it up!

    Cheers!

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  3. Hello. Please compile buld for windows, please.

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    1. Hi Deniska,
      The SPH fluid simulator is not integrated yet.
      The stickness, elasticity and volumetric bug fixes are directly committed to blender 2.5: simply download a recent blender 2.5 build on http://www.graphicall.org

      regards

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  4. bug fixing isn’t the most exciting task to do, so thanks for doing it anyway. further i congratulate you for each and every contribution you have done so far, just keep celebrating. 🙂

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  5. End of thread. No more comments.

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