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Solar Energy Survey
UPDATE!! Very simplified survey with far less questions and only check boxes (except for the country name)! very fast to fill! your help will be decisive for this project (if you have friends, you can tell them about this), and I will publish the results! http://surveys.polldaddy.com/s/590F36F513B55ADE/ Here is also a petition to sign for the commercialisation…
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OpenCL
Hi, this is a friend of Farsthary, Some months ago, Farsthary was speaking about OpenCL, an open and multi-platform programming language (still maturing) that harnesses the computing power of all the available computing devices (cpu, recent graphic cards (ati, nvidia)…), allowing to have the power of a small cluster in a single computer. Indeed, recent…
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A bug solved!
Thanks to the community feedback I fixed yesterday an initialization bug in my patch that was causing blender crashing on new particle systems when the emitters haven’t had previously assigned materials. I also changed a few things a bit to be more consistent with future changes 🙂 here’s the corrected patch: http://www.pasteall.org/11270/diff ..and also a…
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Fluid Particles engine patch at last!
Hi all 🙂 Here’s at last the first public patch of the Particle Fluids engine , this means that this still doesn’t have particle surfacing included because it’s still a work in progress but the engine is pretty useful in its current state and particles can be rendered via splatting or using point density for…
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Quick update
I returned yesterday from an event in Matanzas city, nothing related with blender so I will resume tonight my work on the soon available (crossing fingers for tomorrow) particle fluids engine patch. Hope you will tinker with it. Cheers Farsthary
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Wispy smoke … welcome buoyancy
Hi all 🙂 While I was working on the visualization pipeline of the particle fluids I couldn’t resist the temptation that represent SPH gases: I have looked everywhere and there’s very little information of that outside the scientific simulation community and Galaxy formation 😉 But since I knew it was possible (because gas and liquids share the…
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Speed Boost :)
Hi all 🙂 I’m reaching production ready levels for the surfacing algorithm , it has already outperformed the instanced metaballs approach in orders of magnitude compared with my earliest raw implementation, just see it for yourself in the following videos I want to point out that there is still plenty room for improvements and speed…