Hi all 🙂
I’m reaching production ready levels for the surfacing algorithm , it has already outperformed the instanced metaballs approach in orders of magnitude compared with my earliest raw implementation, just see it for yourself in the following videos
I want to point out that there is still plenty room for improvements and speed gains as currently there’s no cache implemented nor OpenGL VBO´s
hope you like it 😛
Previous implementation:
Current optimized implementation:
Cheers Farsthary
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