Hi all 🙂
Just a quick update:
I’m working with Jahka refining the final patch, thanks to its feedback abd
the users feedback I will modify several things in the final patch, like default values and remove some small things that are in future particle system design roadmap.
Next week when Blendiac and WhifeofBlendiac return home they will upload
several very interesting high resolution screencasts I have made on some use cases of particle fluids.
Including a very interesting one using particle fluids to simulate sand
(high number of small solid points that interact with its closest neighbours) of 100k particles, at near 1 fps simulation.