Unlimited Clay – test 2

Hi all ๐Ÿ™‚

I have improved a little the code and now it works with every blender brush type, check this video! Since I’m not a modeler please forgive this awfull abstract shape ๐Ÿ˜‰

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Unlimited Clay – test 2

47 thoughts on “Unlimited Clay – test 2

  1. Hi, it says the video is “private”.
    Anyway, congratulation for your work on adaptive tessellation for sculpting. I hope this will get into trunk soon.

    Like

  2. Max Puliero says:

    incredibile!!!

    you are amazing man!

    this system is compatible with standard multiresolution or is a different system? I mean, this is a modifier or what?

    thankyou!

    Like

  3. SamCameron says:

    Are you planning to bring a similar functionality as Sculptris has where you can just click and drag far from the model and make all the way long the mesh? example:

    Minute 0:12

    Like

  4. ary says:

    Is it resolution independent as Sculptris? for example, Is there something similar to Sculptris crease, that creates lots of small triangles/details?

    If not, it would be very sad… ๐Ÿ˜ฆ

    Like

  5. Nik says:

    Very impressive, and in so little time too! Would love to see this in trunk, especially if you could make holes/merge, those are functions sculptris doesn’t have. Does the grab brush work well? In sculptris it has the ability to pull out long parts like SamCameron mentioned. It’s very exciting, hope you don’t get bored and decide to abandon it:P

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  6. farsthary says:

    the music is by Sahiv Cohen

    Anything will e possible for now on regarding this tool, I just need time to learn more on the process. ๐Ÿ™‚
    Rome wasn’t built in an hour ๐Ÿ˜›

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  7. tonilogar says:

    La verdad es que modelar sin preocuparte sobre la topologรญa y la menor o mayor resoluciรณn de partes del modelo, tiene que ser una gozada.
    Enhorabuena por tu trabajo “por todos”.
    El dรญa que se pueda empezar a utilizar, sera una buena noticia para mi.

    Un saludo y gracias.

    Like

  8. nflm says:

    a downloadable build!
    a downloadable build!
    a downloadable build!
    a downloadable build!
    a downloadable build!
    a downloadable build!

    Like

  9. SamCameron says:

    Bueno como no obtuve respues en ingles probare en espaรฑol jejeje, mi pregunta es referente a este video de sculptris:

    minuto 0:12
    En el video se aprecia que con un solo click del mouse y arrastrandolo puedes alargar la forma tanto como quieras, ยฟsera o es posible esto con tu codigo?. Gracias.

    Like

  10. farsthary says:

    @SamCameron

    Hi ๐Ÿ™‚ I could not watch the video (youtube forbidden ๐Ÿ˜ฆ )
    but I could imagine what you say… currently not, but should not be difficult to add later ๐Ÿ˜‰
    @Ary: it will be resolutionj independent, details go where they are needed ๐Ÿ™‚

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  11. Shinobi says:

    Incredible…. when I look at your video, farsthary, I think you’re a little coding machine in house! I mean, you did this in a couple of days!!! What if you dedicate some weeks to this?!? Sculptris + Mudbox + Zbrush all in Blender? Can’t wait…..

    Wish you the best for this project, an its own branch at blender svn and soon, very soon, ready for integration in trunk, exciting times for Blender development! ๐Ÿ˜‰

    Like

  12. Amazing! Excellent work, sir! This will improve Blender’s sculpting tools by miles. And very cool music, too ๐Ÿ˜€ Also, who says you are not a modeler? That shape you made was pretty awesome. ๐Ÿ™‚

    Like

  13. Lyle Walsh says:

    wonderful can’t wait until it comes to a trunk!

    1: Can you make a hole/ tunnel in the clay?
    2: Can you join two pieces into a single mesh?

    I suppose the question is what happens when pieces of the mesh overlap and intersect?

    Like

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