Hi all 🙂
I have improved a little the code and now it works with every blender brush type, check this video! Since I’m not a modeler please forgive this awfull abstract shape 😉
Hi all 🙂
I have improved a little the code and now it works with every blender brush type, check this video! Since I’m not a modeler please forgive this awfull abstract shape 😉
Looking forward to see the vid online 😀
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private video 😦
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Hi, it says the video is “private”.
Anyway, congratulation for your work on adaptive tessellation for sculpting. I hope this will get into trunk soon.
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Video is private 😦
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Hehe private video 😀 again 😀
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It’s set to “private”.
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Ops! sorry, it will be fixed soon 😉
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incredibile!!!
you are amazing man!
this system is compatible with standard multiresolution or is a different system? I mean, this is a modifier or what?
thankyou!
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So… What else needs to be done to get this into trunk?…
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Wow!
Every time a new surprise … Farst- we love you 😛
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It’s very cool 🙂 but make it an option, not default like in Sculptris.
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Ofcource he will.
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Are you planning to bring a similar functionality as Sculptris has where you can just click and drag far from the model and make all the way long the mesh? example:
Minute 0:12
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I think using the grab tool that it would work like that.
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How is this working with the mutires modifier? at which level is it inserted?
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This doesn’t use the multires modifier. It generates triangles on the fly, subdividing them where needed, to get extra detail.
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Is it resolution independent as Sculptris? for example, Is there something similar to Sculptris crease, that creates lots of small triangles/details?
If not, it would be very sad… 😦
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What i mean – voxels have unpleasant aliasing effects when sharp brush used.
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One cool would be, if you could also make holes in the model, or connect two meshes to become one…
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great idea…
…or, at least, connect two parts of same object (so it is possible to make “O” with hole)
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Very impressive, and in so little time too! Would love to see this in trunk, especially if you could make holes/merge, those are functions sculptris doesn’t have. Does the grab brush work well? In sculptris it has the ability to pull out long parts like SamCameron mentioned. It’s very exciting, hope you don’t get bored and decide to abandon it:P
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!!!!!!!!!
awesome!!!
I REALLY hope this makes it into the trunk
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Wouldn’t it be possible to use the same technology to render a mesh from the SPH particles?
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May you have a long and prosperous life !
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As I said before… this is very COOL!!!! 😀 Love it!!!
Also, I liked the music, can you tell us the song name? 🙂
Thanks for all man! Buen trabajo!! 😉
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the music is by Sahiv Cohen
Anything will e possible for now on regarding this tool, I just need time to learn more on the process. 🙂
Rome wasn’t built in an hour 😛
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Thanks 😉 Hope you learn a lot on the process!! I’m just waiting for giving it a try!!!
Good job! 😉
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we demand a downloadable build! 😀
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simply AWESOME !! wish to try it soon ^_^ thank you for such a hard work. i hope i can do coding too 😦
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La verdad es que modelar sin preocuparte sobre la topología y la menor o mayor resolución de partes del modelo, tiene que ser una gozada.
Enhorabuena por tu trabajo “por todos”.
El día que se pueda empezar a utilizar, sera una buena noticia para mi.
Un saludo y gracias.
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a downloadable build!
a downloadable build!
a downloadable build!
a downloadable build!
a downloadable build!
a downloadable build!
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Bueno como no obtuve respues en ingles probare en español jejeje, mi pregunta es referente a este video de sculptris:
minuto 0:12
En el video se aprecia que con un solo click del mouse y arrastrandolo puedes alargar la forma tanto como quieras, ¿sera o es posible esto con tu codigo?. Gracias.
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Good job!
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impressive
Very impressive
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@SamCameron
Hi 🙂 I could not watch the video (youtube forbidden 😦 )
but I could imagine what you say… currently not, but should not be difficult to add later 😉
@Ary: it will be resolutionj independent, details go where they are needed 🙂
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Incredible…. when I look at your video, farsthary, I think you’re a little coding machine in house! I mean, you did this in a couple of days!!! What if you dedicate some weeks to this?!? Sculptris + Mudbox + Zbrush all in Blender? Can’t wait…..
Wish you the best for this project, an its own branch at blender svn and soon, very soon, ready for integration in trunk, exciting times for Blender development! 😉
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Olá, Farsthary!
Wonderful work, as always! 🙂 Thank you very much. Wish you the best.
Cheers!
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Farsthary – you RULE!!!!! :o)
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Amazing! Thanks for this, man.
And yes, an alpha or a beta test build, pleeeeeeasssse… :;)
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At least give us a patch to build ourselves!
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Oh, I didn’t look hard enough.
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Amazing! Excellent work, sir! This will improve Blender’s sculpting tools by miles. And very cool music, too 😀 Also, who says you are not a modeler? That shape you made was pretty awesome. 🙂
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wonderful can’t wait until it comes to a trunk!
1: Can you make a hole/ tunnel in the clay?
2: Can you join two pieces into a single mesh?
I suppose the question is what happens when pieces of the mesh overlap and intersect?
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Thanks for all your efforts farsthary. You’re the master of the coders 🙂
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Test is needed to come up a good result.
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