One of the main advantages of the adaptive subdivision on the fly is that you get details only where they’re needed, there’s no necessity now to have a high resolution mesh in places where this will be a waste of resources, you could have places of the same mesh as refined as you want, and I think this will allow , with the same amount of resources, more detailes models.
By the way, check the impressive progresses made by GSOC student Jason Wilkinson about sculpt tools improvements in less than a week (speed optimizations, working clay brush,etc)! grab a “jwilkins” build on graphicall.
Cheers
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