Unlimited clay provides two new propeties of the sculpting brush:
Detail: controls how many polygons should be added, smaller values subdivides more the underlying mesh while higher values subdivide less. It represent the fraction at which, if an edge under the brush radius get bigger, then that edge will be subdivided. Once every edge in the influence radius is smaller than the detail, then they won’t be subdivided further unless you decrease the detail factor and or change the brush scale/zoom radius.
Smoothness: Controls the subdivission smoothness, from no smoothness (0.0) where new detail don’t change underlying mesh topology to maximun smoothness (1.0) where new detail add curvature.
I have committed those changes to my branch, so get sync 😉