Hi all
Still on paperware but I start to understand better the modifier system, and limitations are fading slowly but fading anyway 😉
Implementing Unlimited Clay as a modifier seems the best solution and I hope will speed things a lot, though will not be an easy task for me (unexperienced dev on modifier/meshes) it will prove to be a school on one of the main blender areas, so I will take the defy 🙂 .
Yes, I’m with new strength and getting out of the dark mood 😛
By the next week I will participate in a two weeks summer classes on “Interactive High-Quality Rendering” by Paul Guerrero (http://www.cg.tuwien.ac.at/)
The course will cover wide areas like Rendering ecuations, Monte-Carlo techniques,BRDFs,Precomputed Radiance Transfer, Virtual Point Lights and Lightcuts.
It will be a great momment to mind rest from Unlimited Clay but at the same time keep learning and sharing with the excelent crew of the UCI college in Havana 🙂 after that I will return to modifiers and meshes.
The rest of this week I will be reviewing and improving a very interesting patch that Stephen has send me about adding dynamic spring arrays to SPH particles 🙂 !
Cheers Farsthary
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