Hi guys 🙂
I miss you all, I’m in the middle of the course “Interactive High Quality Rendering” in the UCI college in Havana, is based on the Monte Carlo rendering methods and the PBRT methods from Paul Guerrero a professor of a graphic research group at a Viena Institute. !WOW!
One thing is reading the PBRT book but another is actually getting things explained! I have clarified many things and concepts from my first attempt to write an unbiased render for Blender and I’m pretty sure that this course eventually will be reverted in Blender in the future 🙂
I have a long road-map now regarding Unlimited Clay and Particle surfacing after I finish this course but eventually I would like to contribute to the render module again with much more experience and best of all, for the time I finish my current projects I hope Blender render module will be merged with render branch and shading system improvements will be in place 🙂
And another important thing is that i have gather here tons of resources on graphics, math, physics papers, documents, etc (around 80 GB 😉 ) of many renown authors and researchers.
Cheers to all Farsthary
Hi guys 🙂