Hi guys 🙂
Wow every time I felt down the community is there for me 🙂 and I never forget that guys! my rant was not for the community, just being sad for seeing my communication channels get squeezed without could do nothing … and the remaining, the email, is pretty slow for my purposes… I miss the days where I could spend hours searching and downloading papers, watching tutorials or vimeo/youtube simulation videos or experimental features, for my sad (and the progress of the world) I’ve seeing the evolve of the internet content toward videos/Hi-def and that is something out of my horizon, that is something awesome indeed, and a picture tell more than a thousand words, but well, inward and outward blockade makes makes things worse….
Anyway, enough of the sad mood, the wave of warm feelings I have get from all of you gives me new strengths and hopes 🙂
Recently I have solved a bug that allows me 2x speed improvements over previous implementations, I was iterating in an algorithm over faces and then over verts making unnecessary calculations… so I down it to over editverts only and get the speed boost 😉 !
There’s lot of things to be improved and although is much faster than before I’m still not satisfy yet, implementing the pbvh_updateUClay() if succeeded could help with the speed also.
A reduce brush could be implemented (in a similar way like decimate modifier) just need to be researched later and also the merging of near geometry (for merging tentacles fro example 😉 ) also the undo is yet to be implemented.
I just need to keep it simple at first in order to improve the base as much as I can before start adding layers of features.
I’m trying to commit my changes to my branch (and also make it visible to the sculpt code masters: Nicholas Bishop, Jason Wilkins, etc) but is very outdated and I need to start from a fresh code base … I’m using TortoiseSVN on windows, any advice?
Thanks to everyone and all the best Farsthary