Hi all! 🙂
Last week I announced to the dev mailing list that I was working on a new relaxation algorithm for improving the topology of Unlimited Clay: it is still under development/research but I’m getting pretty nice results and the main advantage is that the method will converge to the correct topological solution from any equivalent starting mesh configuration …
in plain english it means that it could clean and make as even as possible your mesh no matter how cumbersome you have made it 😉
see for yourself, i have made a simple test comparing the current smooth vertex tool and the new spring relaxation algorithm
Hope you like it
Farsthary
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