LiveClay Beta available for download

Hi all ๐Ÿ™‚

We are proud to announce the the first public BETA of LiveClay is available to download ๐Ÿ™‚

http://www.3d-coat.com/forum/index.php?showtopic=6634&st=0

First of all LiveClay is still a WIP but it has an important milestone implemented recently: Subcells or the possibility to refine any voxel hierarchical to any level … what this mean? unlimited small details, you can sculpt a small zone and have there 10Million polygons without too much hassle and can jump to a nearby zone of the model and continue sculpting without loss of performance (of course, hardware is the limiting factor but not the software) ๐Ÿ˜‰ The current released beta have some issues (mesh output quality) that prevent to fully take advantage of that feature, so users can find a performance cap with very small pen radius and lots of polygons but still in that case the system is quite fast! Once fully available and implemented, trust me, performance won’t be an issue no matter the amount of detail of the model, this will be a critical feature because 3DCoat will be able to dynamically sculpt incredible detailed models in a fully local way even on modest hardware ๐Ÿ™‚

Just for testing I was sculpting using that feature and after reaching in a very small zone (the size of a voxel) 1,5 million polygons I quit because I got bored and didn’t see any performance slowdown on a slow PC! of course, getting mesh gaps and disconnected faces because of the current issues I talk about, that’s why this is currently not aviable for public usage.

Previously 3DC used static voxels so in order to increase resolution you have to add globally more voxels, now you can refine any voxel into subcells and each of them into more and so on! currently is in a raw state and only functional for Surface LiveClay, it basically allows to have a hierarchical dynamic mesh partition so performance of LiveClay is fully local and is independent from the global mesh resolution ๐Ÿ™‚ you can keep adding more and more detail in smaller and smaller zones on the model as long as you want, I think this is awesome and can be used for the rest of the bruses since the required changes was minimal ๐Ÿ™‚

Currently we are working toward improving mesh quality and reducing extraordinary vertices, this is very important too since dynamic subdivision by definition introduce lots of them, the work in this area will allow to solve the current performance limitation in order to take advantage of full locality and after that we will tackle dynamic Mesh Simplification/Decimation, that is the opposite face of the same coin. LiveClay will includes both features: dynamic mesh subdivision and simplification at the end.

With this beta we aim at user feedback for tool usability and enhancements, we would like to see artist models and real life use cases since we developers tend to focus too much on testing fast usage and not heavy usage of the tool, of course this will not be the final GUI of LiveClay and expect some crashes too ๐Ÿ˜‰

Stay tuned with future improvements. Hope you enjoy it and feed us with some gorgeous models made with LiveClay ๐Ÿ™‚

PS: In order to access to LiveClay tool go to Edit->Preferences->Show beta Tools

Cheers
Raul

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LiveClay Beta available for download

9 thoughts on “LiveClay Beta available for download

  1. mercy says:

    3D-Coat V35 20 build it cannot produce those beautiful detailing as you did in your videos, with your own code. Zooming into a low density voxel mass and trying to place an alpha doesn’t put a perfect stamp into the low density voxel object, only a blob. If I zoom out and put a big stamp on the object with liveclay the detail is put there. But it is far from the videos shown here.

    Like

    1. haikalle says:

      mercy, have you tried to play with detail setting. Set it to 1.0 and see if that helps. In my tests. I can sculpt very detailed mesh. If you leave it to 0.7 then it’s harder to sculpt small details. Hope that helps.

      I’m loving this LiveClay. If you and Andrew play this right, you have a goldmine ready for years to come. Thanks a lot ๐Ÿ™‚

      Like

  2. kike sanz says:

    ! viva unlimited clay ! continue amazing us with you code tinkering
    uclay’s current state is not perfect but if you tinker with it you can get some great tessellation
    hope that uc progresses and it will deliver good result with out much tinkering.

    Like

    1. kike sanz says:

      @ Farsthary
      i recently started a thread at blenderartists wanting to see if other people are interested in unlimited clay ,got about 70 comments and 4K views in 4-5 days . People are still interested but are confused what can they personally do because many are not devs and whats holding back uc is better mesh system bmesh.
      blender has been a stepping stone for dev’s so there aren’t any hard feeling if you move on and focus only on 3d coat many people would actually be happy got you man ๐Ÿ™‚

      Like

  3. kike sanz says:

    @ Farsthary

    recently started a tread at blenderartist to see if people are interested about unlimited clay,
    the response was great ,thread got over 4000 views and 86 cared to comment.
    people are still interested but are confused about what they can do as individuals since the limitation that is holding uclay back is a better mesh system in blender and bmesh.
    my opinion is that you should focus on 3dcoat and in the future if you return (like Brecht)that’s great.

    http://blenderartists.org/forum/showthread.php?219687-uninterested-about-unlimited-clay

    Like

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