LiveClay , polygon beauty

Hi all πŸ™‚

LiveClay is nearly getting out of beta soon, we have implemented lots of new things that will do wonders for the topology, including the much awaited Reduce tool and an advanced (and fast ;)) smoothing and relaxation tool that takes fully advantage of subcells : FastSmooth

Enjoy πŸ™‚
Farsthary

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LiveClay , polygon beauty

22 thoughts on “LiveClay , polygon beauty

  1. BeatKitano says:

    No symmetry with reduce ? I hope it’s because it’s not implemented yet…
    Otehrwise I can’t wait to get my hands on the new build, I’m pretty sure it’s the beginning of a decade of joy πŸ™‚

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    1. Kalle-Samuli Riihikoski says:

      Watch very carefully the video, reduce symmetry is there. Raul just takes the symmetry off quite soon after starting to use reduce tool so it may look like that it dosen’t work.

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    2. farsthary says:

      Reduce work perfectly with symmetry just as the rest of the tools, it was an unhappy coincidence I disable it in the video πŸ˜‰

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    1. I am really amazed about the quality of the stroke!
      I hope there will be brushes with great artistic feeling too (which is one of the thing I prefer in sculptris).
      Just one thing, there will be a strength control for the reduce tool ? (Like 0 = no effect, 100 = max reduction)

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    1. Kalle-Samuli Riihikoski says:

      Agree. Making it right now would mean that you need to re-code everything for Bmesh. Would not be so smart.

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  2. mercy says:

    Can I merge meshes into a voxel volume or into a polygon-mass that LiveClay handles now and reduce the polycount of my merge with LiveClay?

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  3. It’s not quite snakehook. The reason it feels kinda like it is because it creates new geo if you drag it far away allowing yout to still have the what grabbed to drags even further but i find it behaves differently from say Zbrush snake hook.

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