Further stroking improvements

Hi all 🙂

Yesterday I have being working restlessly untill I finally got a good tradeoff between stroke quality and speed, I have implemented two approaches, the first one has full stroke quality, geometry detail transition from low detail to high detail zones is smooth with any detail level and with any brush radius setting but eventually I have choosen a much faster second version where you still get good detail transition and subdivisinon performance, the quality is not as good as the first one but is Good Enough for any use 😉

A good tradeoff between quality and speed in stroking
Further stroking improvements

5 thoughts on “Further stroking improvements

  1. Chaos says:

    Sos groso Raúl. Una pregunta. ¿Vas a armar tu entorno de desarrollo, pero primero vas a esperar a Bmesh, o estarías interesado en sumarte a su progreso para acelerar el proceso?

    Saludos Raúl. Se nota como mejoraron tus algoritmos con el tiempo. Te felicito.


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