Starting tackling “Making holes and bridges” or changing topology genus feature

Hi all 🙂

Closest distance detection

Well, a “must have” feature in dynamic subdivision methods is the possibility to merge, split and make holes through the polygon mesh while you sculpt, like have being proposed in the paper Freestyle.

The proposed method is algorithmically compatible with dynamic subdivision algorithm so i have started to perform my own implementation of that over LiveClay, is still a WIP feature and I’m only taking the very first steps, one of them, detecting what is the closest surface vertexes is almost done as you can see in the picture above.

Early test showing correctly detected closest points.

One drawback of this kind of methods are the speed, but I guess that is something that can be definitely worked on 😉

Cheers
Farsthary

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Starting tackling “Making holes and bridges” or changing topology genus feature

5 thoughts on “Starting tackling “Making holes and bridges” or changing topology genus feature

  1. Perhaps if the slowdown is significant you could separate brushes like they did in meshmixer? One brush for just surface work and another one that can also merge/subtract. That way when one knows they don’t need to any joining of surfaces/making holes they can just use the super fast brush. Also prevents uneeded joining when you are working on creases or parts that touch closely LIKE LIPS.

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