Further revamp of the self collision phase

Hi 🙂

More speed optimization and a re code 🙂

I have being working hardly to revamp and make much more faster the self collision part while sculpt, this is the most time consuming step in the ‘merge and split’ feature for LiveClay and thus require careful attention and as much optimization as we can in order to make a suitable real time tool even for huge meshes 😉

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Further revamp of the self collision phase

4 thoughts on “Further revamp of the self collision phase

  1. CGEffex says:

    Working hardly or hardly working O_o

    Actually Farsthary I must say that that first sentence of yours is quite improper grammar. Nevertheless your progress on live clay looks AMAZING so it will be forgiven. And someday, you had better do something like this for Blender too!! 😉

    Like

  2. Turnips says:

    It should be: “I have been working hard to revamp…”

    ‘Hardly’ means the same as ‘rarely’ or ‘barely’.. Yeah, I know it doesn’t make much sense..

    Language is crazy..

    Like

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