Snake brush, a much awaited LiveClay feature

Hi guys ๐Ÿ™‚

Snake brush

Good news! in a quick code sprint with Andrew yesterday we have being able to easily implement the Snake tool for LiveClay, a very useful brush that takes full advantage of dynamic subdivision to literally sculpt in the air ๐Ÿ˜‰ this is the first version and I’m sure it can be further improved in the future but is quite good right now ๐Ÿ˜‰ … crease brush coming soon ๐Ÿ˜‰ Now surface mode sculpting is getting really powerful and feature filled ๐Ÿ™‚

This new improvements are available now for beta testing ๐Ÿ˜‰



PS: The Wrinkle brush can do crease too! it behaves in a similar way! just use a strong curve ๐Ÿ˜‰

wrinkle performing a crease
Snake brush, a much awaited LiveClay feature

6 thoughts on “Snake brush, a much awaited LiveClay feature

  1. TiagoTiago says:

    What exactly is the difference between this and the other tools you also drag from the surface? I mean, i think i did notice the result was a bit different, but i can’t pinpoint what was the difference.


  2. There’s a world of difference ๐Ÿ˜‰ The Tube brush basically extrudes along normal direction and does not get thin at the top, while Snake brush extrudes along stroke direction in screen space (more freedom to make curves , swirls and thorns) and according to the smoothing it has a nice thinning in the end. ๐Ÿ™‚


  3. Couple of things. Played with the new release live clay feel is incredibly good. I love the wrinkle brush?(mostly for creases and pinching though…go figure)
    One thing that i would love to see improvement is live clay adapting detail level to your alpha. Good example would be button alpha. Select stamp mode and button alpha crank detail level to 1 and create some stamps a lot of the time one or two holes do not show up at all. I think it’s because detail/dynamic subdivision level is decided on the size of the alpha?
    Snake hook is generally nice but tends to really slow down and create some messy gometry when you work with bigger brush sizes. Sometimes it even does that with smaller brush sizes.


  4. @Denis Titov

    Thanks!, I suspect that slow down of the Snake is due to self intersecting mesh that literaly explode inward, it has to do with the fact that is currently non volume preserving so self intersections may occur, I will work on this ๐Ÿ˜‰


  5. mercy says:

    Snake brush: now you can make the snake more cylindrical, like a real snake or a pipe by building in a menu that allows set circle flatness. R: 1.0 = circle .. for example R: 0.4 = ellipsoid


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