A good news, LiveClay now have the possibility to modify already existing surface tool, so would not be necessary to duplicate from scratch its behaviors as an independent LC tool, and we have implemented that way for Move tool, the Move tool can be considered one of the “Basic” sculpt tools so it wouldn’t be fair if we didn’t invite it for the LiveClay party ;)!
Also, a very important difference between TSmooth and Smooth that is not very obvious is that for subvoxel detail, TSmooth performs better than Smooth and gaining performance the smaller the radius, here I show a video with almost a million faces in a single voxel and how both tools face the challenge 😉
I have being quite busy during lasts weeks so no time to update but I hope the wait was worth it 😉 LiveClay is currently beta and this new feature is beta of beta LOL, consider this as an alpha feature of LiveClay but already advanced and good enough to show to the world 🙂
LiveClay is about sculpting freedom, the first stage was dynamic subdivision/reduction that provides resolution freedom (easily confused with topology freedom which is not, you cannot convert a sphere into a torus no matter the amount of dynamic subdivision and reduction you use) so what’s next? yes, you guessed! Topology freedom!
Yesterday I forgot to show the other face of the coin 😉 and also a very important feature too: Avoiding/Healing self intersections.. very common in every sculpt workflow…
Notice that the employed brush here is an Inflate like, so usually this is a very aggressive tool that can lead very quickly to self intersections!
You can approach both fronts as close as you want and with any amount of detail to form seams-like structures 😉
I have a couple of good news. There’s nothing like work side by side with a genius, thanks to Andew’s help I have being able to improve recently added LiveClay based brushes and make them more robust and implement several others that can be very useful and time saving, but let’s images speak by themselves 😉
New Tangent Smooth brush:
This brush provide a wide range of smoothing/relaxation options, with no depth it improves topology but does not shrink the mesh, as it maintains the original shape as much as possible and all relaxation happen over the surface, with depth it perform smoothing with a user controlled shrinkage factor, very useful for clean topology and/or more fine tune of the mesh than the standard Smooth
Improved Tube brush
This tool grows surface in the normal direction, so it behaves like the Build up voxel brush and can be very useful to grow new geometry and even to make columns and holes 😉 !
Improved Crease brush
Crease is a must in any sculpt pippeline so we ensre our implementtion is very robust and powerful, it combune a Crease/Pinch behaviour 😉
Improved Snake brush
Oh yes, we have made Snake tool much more robust and does not flatten as we rotate the pen as before, this is a beautiful brush 😉
New Smudge brush
Smudge is very important, so finally is implemented in Surface tools, it allows some how to mix and displace the mesh surface
New Swirl brush
this brush can be very useful and time saving to achieve this curling effects 😉
The following tools can create self intersecting geometry that can be improved with previous tools but many objects in nature for their complexity resemble those structures so they can be quite useful and achieve results that otherwise would be impossible or very difficult to get with the combination of previous tools, also as Alchemy has shown, chaotic drawing can be quite inspiring an help to release imagination, so feel free to toy with this tools 😉
New Rope brush
This tools can extrude very interesting rope like extensions but according to smoothing and detail level can vary from organic to mechanic look!
New Tendril brush
This is a very interesting brush to model complex extensions ranging from roots, to flying piece of clothes in a single action 😉