Symm copy command

Hi ๐Ÿ™‚

Some times your model has grown so much in polygon count that every performance help you can give it matters but you are not willing to loose the advantage of symmetry, or perhaps you want to enforce symmetricity after several, non symmetric sculpting transformations, among others, that seems the perfect use case for the “Symm copy” command.
Previously it only handles voxel models, so any surface feature will get re-sampled and of course, your LC fine details will get lost, so we have revamped to allow full operation in every mode and few optimizations too.
Hope you like it.


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Symm copy command

9 thoughts on “Symm copy command

  1. What I’m expecting from a symcopy in liveclay/surface mode ๐Ÿ™‚ Thank you very much. I’ve to ask though: is the reference the last one we brushed on ? I would hate to have a symcopy arbitrary chosing a side with no control.

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  2. haikalle says:

    Great work! Just an idea. Would it be hard to add the feature that freezed areas not “symm copied”?
    But really looking for v4. I moved to use 3d-coat because it gave total freedom into sculpting. I didn’t have to think any poly limitations when creating models. It’s great to see that you guys continue to develop that idea even futher ๐Ÿ™‚

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  3. Btw just avoiding a few of the problematic liveclay brush I was able to make a pretty detailed doodle last night, If I can push it with not problems (namely holes) I will post it in my sketchbook. It’s heavily inspired by H.R Giger though, I hope it won’t be offensive to people (nothing obscene !).

    So I wanted to thank you for your hardwork, if you can isolate those last bug introducers 3dcoat will definetely be my sculpting app of choice ๐Ÿ™‚

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    1. Yes, remeshing with enter is still faster than using liveclay at depth=0 to add and relax stretched polys.
      Of course if there was a command that did it in surface mode, then yes that question may become rethorical ๐Ÿ™‚

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  4. mercy says:

    Consider Symmetry merge is available in 3DStudio Max (stay with me here), can select the source (like moveable boolean operator) object that is to be symm-merged and move/rotate/scale it and see how the symmetry merge results in . a new merged object in realtime

    Now it would be REALLY useful, if you could find a way to merge an OBJ into a LC mesh and have operators let us move/rotate/scale the merged OBJ and watch realtime, how the OBJ literally is merged together with the already existing LC mesh. Imagine a SYMM command active, while moving the merged OBJ and watching as your LC code merges the OBJ-s intersecting surface with LC sculpt in realtime.

    Crazy idea, huh? ๐Ÿ˜€

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