Today I have a very beautiful wake up, I saw the snow for the first time in my life!!!!! (movies and pictures does not count :P) I’m sure many of you are actually bored of it but for a newcomer this is something exiting, seen fluffy white things falling from sky in curling like the gray rain drops will never do is awesome! 🙂
And don’t blame me, sometimes working in any task I feel deep in my brain a cooking idea onto something related but different at the same time, I’m the “divergent thinking” type 😛
As a result , I was working yesterday in some twisted bug fixing tasks and after solving them faster that I was estimated I said to myself the mother of all divergent questions: -“what if ….?”
So today I’m very pleased to announce the Decimate command for Surface mode. (Adaptive or Smart Decimate)
While 3DC has lot’s of powerful re-sampling tools most of them are for the voxel mode, so the result of a global re-sample is typically marching cubes like so is not an option after you spend so much time sculpting that detailed model with surface tools. There’s also the manual and local use of Reduce brush of course and that is always very encouraged to spend wisely your polygon budget, but ultimately, in big and complex models manually reducing is not optimal, and that’s the reason of the Decimate command, it will smartly reduce low detail areas of the model while will try to keep small full featured zones as detailed as possible, hence, optimizing your polygon count enormously and maintaining the visual appearance.
The potential use of this tool is huge, for example it can be used to pass down the reduced model onto AUTOPO or other pipeline tools so it can be processed faster while using the high res for normal baking, also, in game engines that use mostly triangular models with this new tool can be more efficient simply skipping the AUTOPO step because you will have a ready to export triangular and optimal model 🙂
Hope you like it 😉