Further CloseHoles improvements

Hi
Last week two good things have happen to me: the first is that I have built a new development rig PC, aside from the hardware components, is a childhood reminiscent my passion for building and digging into devices 😛 and the second was the arrival of my lost luggage in Moscow airport, I almost have lost hope to see my stuff again 🙂
So, back on track, yesterday night I have made few improvements to the close holes tool: Optional contour smoothing as a pre-process step that will improves triangle density distribution and contour preserving that will remove the crease created by the process, more improvements coming soon 😉

Test hole with varying density triangles across contour

No contour smoothing

With contour smoothing, notice a more gradual and even distribution of triangles across different density areas

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Contour preserving

No contour preserving

3 responses to “Further CloseHoles improvements”

  1. Btw raul since you’re kinda tackling the same kind of technical difficulties here: do you plan to finish the removeclay brush ?

    Right now it kinda works but there’s two issues with it:
    1: it doesn’t preserve symmetry
    2: it removes by hammering the surface with some kind of noise, it doesn’t take away chunks of clay only remove clay with “noise”.

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    1. Hi
      I may have good news for you: in recent merge with my code and Andrew’s code, I have improved a lot that tool.try to preserve as much as possible the previous curvature. 🙂
      Yes, in fact both tools share parts of the same surface reconstruction tool, what RemoveClay does is a real-time cycle of Deleting-Reconstructing the local geometry, it is useful for parts where Decimate,Reduce or Smoothing will not work and you just need to wipe and clean that part of the model.

      Like

      1. Cool, thats the answer I was expecting. Tnx.

        Like

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